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Space Battle deluxe V2.3 | |
---|---|
Game No. | 227 |
Voting | 5.82 points, 11 votes |
Developer | Jan Böttcher |
Company | More.Gore Software |
Release | 2001 |
Platform | C64 |
Genre | Strategy, Miscellaneous, Space |
Gamemode | Single player up to 4 players (in turns) |
Operation | |
Media | |
Language | |
Information | Forerunner: Space Battle Deluxe Follower: Advanced Space Battle |
Description[edit | edit source]
Space Battle is a simple strategy game for up to four players (Lords) and optionally a computer opponent 'Deep Jones', who is, however, not the brightest. Each player commands a fleet of spaceships and tries to conquer a randomly calculated galaxy, which on many planets is already inhabited by neutral peoples (natives). At the beginning each participant chooses his home world. The first player then enters his commands ('from which planet to which fly xx spaceships) invisibly. In the status window he can then see his worlds with an overview of production rate per year and the stock of ships. The game ends after a given number of game years (10 - 999). The a report is created to find the winner.
Design[edit | edit source]
Simple screen display. Planets are shown as numbers 0 to 9 and letters A to Z. At the right border there is an info window with the current running actions and the status of the single players. At the top a menu bar is opened if needed. In the game, a for the C64 new window technique was used, which reminds of the (PC) DOS programmes of the early 90s. The game status can be saved on disk any time. In the game itself there are no music or sound effects. On the disk there is also an FAQ (manual) and a history (list of modifications) with good background music.
.. the productivity map in Space Batlle deluxe V2.3 .. |
Hints[edit | edit source]
Controls[edit | edit source]
- CRSR Cursor keys = up, down, left and right in the menu
- Enter Enter key = confirm commands
- Space Space key = go on after calculations
- ← '<-' key = end move (in emulator: This key ('^°') is one left to the '1'). With this the corresponding move is ended and the menu bar is closed.
Start of the game[edit | edit source]
Good notes 5 app for android. The game asks you at the start how many years and maximum orders per player you prefer. At the beginning you should enter a game length of 30-50 years with a maximum of 5 or 7 orders per player and year. You can change these values any time during the game.
If you play alone, Deep Jones will be your opponent, as it does not make sense to play without enemy. But the game is most fun with several human opponents. In this case Deep Jones makes the game even more interesting. But Deep Jones always needs some time to think about its moves. If you do not want to wait for it, just do not let him join. After that you can choose between different galaxies. Just pick one and try it out, but beware of the one galaxy that is named 'The other Galaxy' at the beginning. It is for advanced players who want to try something new and strange. Now you can get a cup of coffee as it takes 1:40 min until the 'Galaxy Setup' is finished! The programme needs this time to set the internal tables, so it can run faster later. Earlier versions of the game did not need these tables, but in return Deep Jones needed longer to think.
When choosing the home world you should consider two things. First: Worlds that are located in overcrowded parts of the galaxy enable your realm to grow fast as ships do only need little time to reach the next hostile world. Second: On the other hand you should choose a world which lies in safe distance to your opponents' home worlds as they possibly could destroy you and your plans very fast.
Basics[edit | edit source]
On the right side of the screen the symbol of your home world and three additional numbers are shown. The first of those numbers is the number of the player who owns this world (in this case yours!). The second number (10) means that your home world produces 10 ships each year. And the third number (100) shows that you have at the moment 100 ship available on this world. You can now use them to do attacks on hostile worlds.
Below the information about your home world there is a little window with your name and a menu with three options. The most important option in this menu is the first, 'ORDERS'. At the beginning this is your only option that you need, use the cursor keys to move the menu bar and the return key to confirm your choice.
After 'ORDERS' has been chosen the game asks how many ships you want to send from the start world to the target world. At the beginning you should send approx. 20 ships from the home world to each of the surrounding worlds. But your orders are not visible for other players, therefore the information you enter is NOT shown in the screen, so do not marvel. Additionally, the window at the top still shows 100 ships in your home world, although you have already sent ships. By this your fellow players have no possibility to see which orders you give (except they watch your fingers while typing). After all orders have been given you press the 'left arrow'-key (left to the key 1).
When it is your turn again the only thing that has changed is, that you have now less ships on your home world. The sent ships are not on the given worlds yet, as they are still on their way! Depending on the distance between the worlds it takes between 1 and 6 years (moves) until they reach their target. As you own now only a few ships on your home world, you will decide to spend no orders in this move. To jump your move simply choose the option 'ORDERS' and press the 'left arrow'-key.
Unoccupied worlds are inhabited by natives. These also have spaceships and use half of the production ability of their world. Therefore it is extremely difficult to conquer an unoccupied world with a high production rate. But normally the natives stay passive in the game, they rarely attack other worlds.
The other options in the menu[edit | edit source]
Advanced Space Battle (c64) Mac Os Catalina
You can abort orders by pressing the key 'Space'. This gets you back to the small menu.
'MORE INFO Animal crossing new leaf animals. ' allows you to look at the information about worlds which are not yours. Just press the key belonging to this worlds and the 'Space' key when you have seen enough.
If you choose 'BIG MENU', a new menu bar appears at the upper rim of the screen. Press 'F1', 'F3', 'F5' or 'F7' to open the menus or 'arrow-left' or 'Space' to return to the small menu.
The 'Big Menu'[edit | edit source]
The 'PREFS' Menu
The PREFS-Menu allows you to elongate or shorten the game and you can enter a new max. number of orders per player and year.
The 'DISK' Menu
This should be self-explanatory. Compared to the previous versions a bug in the SAVE option was fixed, so this should work properly now.
The 'MAPS' Menu
Here you can view the maps about the realm of each player, about unoccupied worlds, the number of ships on worlds and the production rate of the worlds. From V2.0 there is a new feature, you can also view the distances between worlds as in the 'MORE INFO' option of the small menu. For this you enter the starting world and the game then shows a map with the years (moves) which are needed between this and the other worlds. Note that the ships need two years to reach their full speed. This fact is regarded in the maps.
The 'MISC' Menu
Most of the options explain themselves here.
- 'LIST ORDERS' gives you a list of all your ships which are currently on the way including the target world and the time they still need. But be careful with this list, the other players could peep.
- 'STARSCAN' is a very important thing. With this menu option the room around your realm is scanned for hostile attackers that near your worlds. The game informs you about most of the attacks that can happen in the next three years. Also the strength of the attack is shown (light, medium, heavy). Light attacks are only dangerous if you have moved too many ships from this world before. Medium attacks can be dangerous, but there is also the possibility to defend the attack without any harm to the defence. Heavy attacks can only be defended with much effort. A small rule of thumb: 4 light attacks correspond to one medium and two medium correspond to one heavy attack. So if a Starscan shows a light, medium or heavy attack, depends of course on the number of ships that defend this world at the moment. If you e.g. have no ships on one world, each attack will be shown as 'heavy'.
- 'EVACUATE A WORLD' is useful, if you think you can neither defend a world nor reconquer it later. Evacuation means that you transfer all your ship to one of your other worlds and additionally destroy the most production sites. Some of the production sites are transported to the next world with the evacuated ships.
- 'RETIRE FROM GAME' means giving up. All your ships are removed from the galaxy and substituted by natives.
- 'END THE GAME' ends the game, no matter if the 'max # of years' was reached or not.
Information about hostile worlds[edit | edit source]
The information that the game gives you seems evidently wrong. But this is not the case! All data from hostile worlds which you can access are 'lastly calculated data', this is data from the point of time at which a player has given his last order or a world has been attacked the last time. The current number of ships and production rate cannot be seen. It is part of the game, that you do not know everything about your opponents.
Random events[edit | edit source]
Each year some worlds will slightly change their production rate. Other random events are:
- 'Re-Organisation': The production rate of a world rises considerably.
- 'Sabotage': The production rate of a world lowers considerably and some ships are destroyed.
- 'World Beam': A world disappears and reappears at another place in the galaxy.
- 'Asteroids': Some ships do not reach their aim as they are destroyed by asteroids.
- 'Native Mutation': Natives of a world breed rapidly and attack other worlds near them.
Deep Jones[edit | edit source]
Deep Jones is not as intelligent as a human player. Upload phone photos to computer. To compensate this, it starts with 200 ships instead of 100. It follows a strategy, is more intelligent and aggressive as in earlier versions and can pose a threat, but sooner or later you will win and have found out its strategy.
The end of the game[edit | edit source]
The game ends if one of the following criteria are met:
- The set game length has been reached (max. # of years)
- You have chosen 'END THE GAME' in the MISC Menu
- There is only one player left, all the others were defeated or have retreated from the game.
At the end of the game all ships that are still on their way will reach their target world. Additionally, all worlds will produce further new ships during this six year long phase (it takes this long until the last ship has reach the target world). But you cannot give any more orders. This means that you have no possibility to react to attacks. Then the ranking of the players is shown. The position is calculated as follows:
Total number of ships | |
- | Number of ships produced in the last 6 years |
+ | Number of your worlds * 30 |
= | Your score |
Solution[edit | edit source]
Some small tips:
- You should be able to defend your worlds against attacks. If you think your worlds needs a better defence, send ships to this world.
- Worlds are more valuable for you, if they have a higher production rate. It reaches from 0 - 12 and can change during the game, but you cannot influence this.
- It is better to conduct one heavy attack than several light attacks on a world.
- When choosing the home world avoid the middle of the galaxy, as you can easily get surrounded from all sides.
Cheats[edit | edit source]
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
5.82 points at 11 votes (rank 787). You need to be logged in to cast a vote. | ||
C64Games | 6 | 9th September 2006 - 'good' - 676 downs |
Critics[edit | edit source]
Sledgie: 'I played a previous version of this game with several friends enthusiastically in the past. I like much the further development with the optional computer player and the well-arranged design. The missing sound effects do not disturb, as this is no action game. The possibility to save the game status, especially when playing very long (e.g. 999 game years) are top. My total voting is 8 out of 10 points.'
FXXS: 'Spartanic graphics, no music and nevertheless even alone against DEPPJONES a motivating strategy game. The controls could have done with a few shortcuts, DEEP JONES could have been a bit stronger, but the random events and the natives balance this quite well, makes 8 out of 10 points.'
Miscellaneous[edit | edit source]
Cover
- Unfortunately no official cover was released for this game.
Highscore[edit | edit source]
Advanced Space Battle (c64) Mac Os 11
- FXXS - 2.585 (07.06.2014)
- Sledgie - 244 (17.10.2003)
- Nobody - 0 (dd.mm.yyyy)
- As you can set many things freely in this game, a highscore does only make sense, if one agrees with single-player games on game years and moves per year. Multiplayer game scores are not comparable. Therefore settings of 30 years and 5 moves per round are valid. In this time span one can also defeat DEEP JONES..
Links[edit | edit source]
Videos
Advanced Space Battle | |
---|---|
Game No. | 228 |
Voting | 7.18 points, 11 votes |
Developer | Jan Böttcher, Stefan Gutsch, Chester Kollschen, Piotr Fenicz |
Company | More.Gore Software |
Publisher | Protovision |
Musician | Joachim Wijnhoven |
Release | 2006 |
Platform | C64 |
Genre | Strategy, Miscellaneous, Space |
Gamemode | Single player up to 4 players (in turns) |
Operation | |
Media | |
Language | |
Information | Forerunner: Space Battle deluxe V2.3 |
Description[edit | edit source]
The events take place in a far away galaxy which consists of 36 worlds. Each of the maximum possible 4 players has a world. The aim is the conquest of the whole galaxy, but you are also the winner if you have defeated all opponents or you simply limit the number of rounds. Each world produces spaceships. To attack hostile worlds, you send these ships on their way to the opponent. An important factor in this game is the 'travel time'. Because up to 6 moves can pass until the ships arrive, depending on the distance. With the same principle ships can also be sent to own worlds to be able to defend yourself. But you should also beware of the native mutations; they have their own ships and appear randomly. You cannot see on which worlds they are. There are two versions: classic and advanced.
In the Classic version the computer opponent 'Deep Jones' can join. As soon as all game settings have been done at the beginning, it's the players' turn one after the other, whereby fate decides each time who is first. Each player has only a limited number of orders available. So you should think wisely, if you want to send your armada to planet A now or rather call for some backup from planet B first.
In the Advanced mode the single planets do not only produce stupefyingly new star cruisers. Instead the player takes over the rather complex resource management that was previously done by the computer. So the workers only produce enough offspring under good working and living conditions. If this fails there will be no more ships soon. You have an analogue problem, if all resources on the planet are used up. Research and development – if used correctly - can optimize all factors and e.g. raise the resource yield. The whole management is so complex that the computer opponent Deep Jones cannot join in this mode. So the player can only play alone or find a few friends with enough time for the now considerably more time consuming game sessions.
Only when all players have placed their orders, the game calculates the corresponding effects and shows them on the start map. This round-based procedure has unfortunately sunk a bit into oblivion in course of the real time strategy games. In the game one game round is a year. It takes about 30 – 50 years until the game brings out a clear winner. But the current game status can be saved on disk any time. After every move some data is written into the so-called log file. This offers a statistic overview of the course of the game and can be viewed with the log file viewer.
Design[edit | edit source]
Graphics: One of the two fundamental changes towards Space Battle Deluxe is an additional, graphic star map. On it, all started actions are presented in an animation. With this tool the flying direction of the hostile ships and their approx. strength can be recognized and followed. On the rather sparse overview screen this information is completely missing.
Sound: One phenomenal hour of choice SID music, individually selectable in the Big Menu, await the player as atmospheric background accompaniment of the game. Some pieces are more warlike-adrenalin-producing, others pick up known Science Fiction themes more relaxingly. For each mood should be something there, if a tune has looped too often you can just pick the next.
Hints[edit | edit source]
Basics[edit | edit source]
Simple screen display. Planets are shown as numbers 0 to 9 and letters A to Z. At the right border there is an info window with the current running actions and the status of the single players. At the top a menu bar is opened if needed. In the game, a for the C64 new window technique was used, which reminds of the (PC) DOS programmes of the early 90s. The game status can be saved on disk any time. In the game itself there are no music or sound effects. On the disk there is also an FAQ (manual) and a history (list of modifications) with good background music.
.. the productivity map in Space Batlle deluxe V2.3 .. |
Hints[edit | edit source]
Controls[edit | edit source]
- CRSR Cursor keys = up, down, left and right in the menu
- Enter Enter key = confirm commands
- Space Space key = go on after calculations
- ← '<-' key = end move (in emulator: This key ('^°') is one left to the '1'). With this the corresponding move is ended and the menu bar is closed.
Start of the game[edit | edit source]
Good notes 5 app for android. The game asks you at the start how many years and maximum orders per player you prefer. At the beginning you should enter a game length of 30-50 years with a maximum of 5 or 7 orders per player and year. You can change these values any time during the game.
If you play alone, Deep Jones will be your opponent, as it does not make sense to play without enemy. But the game is most fun with several human opponents. In this case Deep Jones makes the game even more interesting. But Deep Jones always needs some time to think about its moves. If you do not want to wait for it, just do not let him join. After that you can choose between different galaxies. Just pick one and try it out, but beware of the one galaxy that is named 'The other Galaxy' at the beginning. It is for advanced players who want to try something new and strange. Now you can get a cup of coffee as it takes 1:40 min until the 'Galaxy Setup' is finished! The programme needs this time to set the internal tables, so it can run faster later. Earlier versions of the game did not need these tables, but in return Deep Jones needed longer to think.
When choosing the home world you should consider two things. First: Worlds that are located in overcrowded parts of the galaxy enable your realm to grow fast as ships do only need little time to reach the next hostile world. Second: On the other hand you should choose a world which lies in safe distance to your opponents' home worlds as they possibly could destroy you and your plans very fast.
Basics[edit | edit source]
On the right side of the screen the symbol of your home world and three additional numbers are shown. The first of those numbers is the number of the player who owns this world (in this case yours!). The second number (10) means that your home world produces 10 ships each year. And the third number (100) shows that you have at the moment 100 ship available on this world. You can now use them to do attacks on hostile worlds.
Below the information about your home world there is a little window with your name and a menu with three options. The most important option in this menu is the first, 'ORDERS'. At the beginning this is your only option that you need, use the cursor keys to move the menu bar and the return key to confirm your choice.
After 'ORDERS' has been chosen the game asks how many ships you want to send from the start world to the target world. At the beginning you should send approx. 20 ships from the home world to each of the surrounding worlds. But your orders are not visible for other players, therefore the information you enter is NOT shown in the screen, so do not marvel. Additionally, the window at the top still shows 100 ships in your home world, although you have already sent ships. By this your fellow players have no possibility to see which orders you give (except they watch your fingers while typing). After all orders have been given you press the 'left arrow'-key (left to the key 1).
When it is your turn again the only thing that has changed is, that you have now less ships on your home world. The sent ships are not on the given worlds yet, as they are still on their way! Depending on the distance between the worlds it takes between 1 and 6 years (moves) until they reach their target. As you own now only a few ships on your home world, you will decide to spend no orders in this move. To jump your move simply choose the option 'ORDERS' and press the 'left arrow'-key.
Unoccupied worlds are inhabited by natives. These also have spaceships and use half of the production ability of their world. Therefore it is extremely difficult to conquer an unoccupied world with a high production rate. But normally the natives stay passive in the game, they rarely attack other worlds.
The other options in the menu[edit | edit source]
Advanced Space Battle (c64) Mac Os Catalina
You can abort orders by pressing the key 'Space'. This gets you back to the small menu.
'MORE INFO Animal crossing new leaf animals. ' allows you to look at the information about worlds which are not yours. Just press the key belonging to this worlds and the 'Space' key when you have seen enough.
If you choose 'BIG MENU', a new menu bar appears at the upper rim of the screen. Press 'F1', 'F3', 'F5' or 'F7' to open the menus or 'arrow-left' or 'Space' to return to the small menu.
The 'Big Menu'[edit | edit source]
The 'PREFS' Menu
The PREFS-Menu allows you to elongate or shorten the game and you can enter a new max. number of orders per player and year.
The 'DISK' Menu
This should be self-explanatory. Compared to the previous versions a bug in the SAVE option was fixed, so this should work properly now.
The 'MAPS' Menu
Here you can view the maps about the realm of each player, about unoccupied worlds, the number of ships on worlds and the production rate of the worlds. From V2.0 there is a new feature, you can also view the distances between worlds as in the 'MORE INFO' option of the small menu. For this you enter the starting world and the game then shows a map with the years (moves) which are needed between this and the other worlds. Note that the ships need two years to reach their full speed. This fact is regarded in the maps.
The 'MISC' Menu
Most of the options explain themselves here.
- 'LIST ORDERS' gives you a list of all your ships which are currently on the way including the target world and the time they still need. But be careful with this list, the other players could peep.
- 'STARSCAN' is a very important thing. With this menu option the room around your realm is scanned for hostile attackers that near your worlds. The game informs you about most of the attacks that can happen in the next three years. Also the strength of the attack is shown (light, medium, heavy). Light attacks are only dangerous if you have moved too many ships from this world before. Medium attacks can be dangerous, but there is also the possibility to defend the attack without any harm to the defence. Heavy attacks can only be defended with much effort. A small rule of thumb: 4 light attacks correspond to one medium and two medium correspond to one heavy attack. So if a Starscan shows a light, medium or heavy attack, depends of course on the number of ships that defend this world at the moment. If you e.g. have no ships on one world, each attack will be shown as 'heavy'.
- 'EVACUATE A WORLD' is useful, if you think you can neither defend a world nor reconquer it later. Evacuation means that you transfer all your ship to one of your other worlds and additionally destroy the most production sites. Some of the production sites are transported to the next world with the evacuated ships.
- 'RETIRE FROM GAME' means giving up. All your ships are removed from the galaxy and substituted by natives.
- 'END THE GAME' ends the game, no matter if the 'max # of years' was reached or not.
Information about hostile worlds[edit | edit source]
The information that the game gives you seems evidently wrong. But this is not the case! All data from hostile worlds which you can access are 'lastly calculated data', this is data from the point of time at which a player has given his last order or a world has been attacked the last time. The current number of ships and production rate cannot be seen. It is part of the game, that you do not know everything about your opponents.
Random events[edit | edit source]
Each year some worlds will slightly change their production rate. Other random events are:
- 'Re-Organisation': The production rate of a world rises considerably.
- 'Sabotage': The production rate of a world lowers considerably and some ships are destroyed.
- 'World Beam': A world disappears and reappears at another place in the galaxy.
- 'Asteroids': Some ships do not reach their aim as they are destroyed by asteroids.
- 'Native Mutation': Natives of a world breed rapidly and attack other worlds near them.
Deep Jones[edit | edit source]
Deep Jones is not as intelligent as a human player. Upload phone photos to computer. To compensate this, it starts with 200 ships instead of 100. It follows a strategy, is more intelligent and aggressive as in earlier versions and can pose a threat, but sooner or later you will win and have found out its strategy.
The end of the game[edit | edit source]
The game ends if one of the following criteria are met:
- The set game length has been reached (max. # of years)
- You have chosen 'END THE GAME' in the MISC Menu
- There is only one player left, all the others were defeated or have retreated from the game.
At the end of the game all ships that are still on their way will reach their target world. Additionally, all worlds will produce further new ships during this six year long phase (it takes this long until the last ship has reach the target world). But you cannot give any more orders. This means that you have no possibility to react to attacks. Then the ranking of the players is shown. The position is calculated as follows:
Total number of ships | |
- | Number of ships produced in the last 6 years |
+ | Number of your worlds * 30 |
= | Your score |
Solution[edit | edit source]
Some small tips:
- You should be able to defend your worlds against attacks. If you think your worlds needs a better defence, send ships to this world.
- Worlds are more valuable for you, if they have a higher production rate. It reaches from 0 - 12 and can change during the game, but you cannot influence this.
- It is better to conduct one heavy attack than several light attacks on a world.
- When choosing the home world avoid the middle of the galaxy, as you can easily get surrounded from all sides.
Cheats[edit | edit source]
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
5.82 points at 11 votes (rank 787). You need to be logged in to cast a vote. | ||
C64Games | 6 | 9th September 2006 - 'good' - 676 downs |
Critics[edit | edit source]
Sledgie: 'I played a previous version of this game with several friends enthusiastically in the past. I like much the further development with the optional computer player and the well-arranged design. The missing sound effects do not disturb, as this is no action game. The possibility to save the game status, especially when playing very long (e.g. 999 game years) are top. My total voting is 8 out of 10 points.'
FXXS: 'Spartanic graphics, no music and nevertheless even alone against DEPPJONES a motivating strategy game. The controls could have done with a few shortcuts, DEEP JONES could have been a bit stronger, but the random events and the natives balance this quite well, makes 8 out of 10 points.'
Miscellaneous[edit | edit source]
Cover
- Unfortunately no official cover was released for this game.
Highscore[edit | edit source]
Advanced Space Battle (c64) Mac Os 11
- FXXS - 2.585 (07.06.2014)
- Sledgie - 244 (17.10.2003)
- Nobody - 0 (dd.mm.yyyy)
- As you can set many things freely in this game, a highscore does only make sense, if one agrees with single-player games on game years and moves per year. Multiplayer game scores are not comparable. Therefore settings of 30 years and 5 moves per round are valid. In this time span one can also defeat DEEP JONES..
Links[edit | edit source]
Videos
Advanced Space Battle | |
---|---|
Game No. | 228 |
Voting | 7.18 points, 11 votes |
Developer | Jan Böttcher, Stefan Gutsch, Chester Kollschen, Piotr Fenicz |
Company | More.Gore Software |
Publisher | Protovision |
Musician | Joachim Wijnhoven |
Release | 2006 |
Platform | C64 |
Genre | Strategy, Miscellaneous, Space |
Gamemode | Single player up to 4 players (in turns) |
Operation | |
Media | |
Language | |
Information | Forerunner: Space Battle deluxe V2.3 |
Description[edit | edit source]
The events take place in a far away galaxy which consists of 36 worlds. Each of the maximum possible 4 players has a world. The aim is the conquest of the whole galaxy, but you are also the winner if you have defeated all opponents or you simply limit the number of rounds. Each world produces spaceships. To attack hostile worlds, you send these ships on their way to the opponent. An important factor in this game is the 'travel time'. Because up to 6 moves can pass until the ships arrive, depending on the distance. With the same principle ships can also be sent to own worlds to be able to defend yourself. But you should also beware of the native mutations; they have their own ships and appear randomly. You cannot see on which worlds they are. There are two versions: classic and advanced.
In the Classic version the computer opponent 'Deep Jones' can join. As soon as all game settings have been done at the beginning, it's the players' turn one after the other, whereby fate decides each time who is first. Each player has only a limited number of orders available. So you should think wisely, if you want to send your armada to planet A now or rather call for some backup from planet B first.
In the Advanced mode the single planets do not only produce stupefyingly new star cruisers. Instead the player takes over the rather complex resource management that was previously done by the computer. So the workers only produce enough offspring under good working and living conditions. If this fails there will be no more ships soon. You have an analogue problem, if all resources on the planet are used up. Research and development – if used correctly - can optimize all factors and e.g. raise the resource yield. The whole management is so complex that the computer opponent Deep Jones cannot join in this mode. So the player can only play alone or find a few friends with enough time for the now considerably more time consuming game sessions.
Only when all players have placed their orders, the game calculates the corresponding effects and shows them on the start map. This round-based procedure has unfortunately sunk a bit into oblivion in course of the real time strategy games. In the game one game round is a year. It takes about 30 – 50 years until the game brings out a clear winner. But the current game status can be saved on disk any time. After every move some data is written into the so-called log file. This offers a statistic overview of the course of the game and can be viewed with the log file viewer.
Design[edit | edit source]
Graphics: One of the two fundamental changes towards Space Battle Deluxe is an additional, graphic star map. On it, all started actions are presented in an animation. With this tool the flying direction of the hostile ships and their approx. strength can be recognized and followed. On the rather sparse overview screen this information is completely missing.
Sound: One phenomenal hour of choice SID music, individually selectable in the Big Menu, await the player as atmospheric background accompaniment of the game. Some pieces are more warlike-adrenalin-producing, others pick up known Science Fiction themes more relaxingly. For each mood should be something there, if a tune has looped too often you can just pick the next.
Hints[edit | edit source]
Basics[edit | edit source]
- The controls are done by mouse in port 1 or joystick in port 2 or keyboard (cursor keys + Return). The window-based surface is self-explanatory.
- After the start you can choose if you want to play a 'Classic-' or 'Advanced match' or continue a saved game.
- Then you can set the number of years (for beginners 30 should be ideal) and the action limit (number of orders) (7 is adequate at the beginning).
- After that you enter a name for the log file, which is then written on an own disk and contains the statistics which can be viewed with the 'log file-viewer' as line diagram. If no log file is wanted, simply press 'Return'.
- Now follows the selection of how the 36 worlds are shared on the map.
- Random galaxies: Make interesting matches, but Deep Jones is a bit harder to defeat.
- Circular galaxies: are more balanced. Better for beginners.
- Square galaxies: concentration of the worlds in all corners of the map. The players lead the fight in the middle. Deep Jones loves such matches.
- Weird galaxies: can lead to a very unfair game if you do not agree on symmetrical starting positions beforehand.
- The features of the worlds and their production are totally independent from the chosen galaxy type.
- Lastly the start worlds are chosen.
- Important, especially in the multiplayer mode: No matter how far ships are sent in the last move, even after the set game length has run out, all the orders not yet conducted are ended! With a game length of 20, actually 26 years are played, you just cannot give any orders in the last 6 years. The maximum distance of 6 light years does not mean that it does not make sense any more to send a fleet on this way in year 20 of 20, on the contrary you may surprise someone..
Classic version[edit | edit source]
In this version the rules are almost the same as in the PD game 'Space Battle deluxe V2.3'
- In each move fate decides which player is first.
- The first screen is the tactical overview map. At the right a window with numbers and letters is shown, e.g. G 1 10 100. G = starting world, 1 = player number, 10 = units ship industry, 100 = ships ready for action.
- A click on galaxy leads to the galaxy view; here the worlds are displayed graphically. To send ships, first click on the starting worlds, then on the target world, then adjust the number of ships.
- End the move with the end-turn.
- If all players have finished their move, the ships start to move.
- Then the worlds produce new ships (0-12)
- Before the next year (move) begins, random events can happen.
- In the galaxy there are also natives, which also produce ships but normally do not send them out. But sometimes mutations happen and they get aggressive.
- Natives can also win a game.
- Additionally 'Deep Jones' gets into the act. It always joins in the singe player mode, in the multiplayer matches it is an additional option. As it is a bit simple-minded, he was admitted a few advantages as more ships at the start, no limit of actions.
Advanced version[edit | edit source]
- It basically follows the rules of the classic version but has some comprehensive expansion. Unfortunately, 'Deep Jones' cannot take part.
- Most of these expansions can be found in the management screen which is called up by a click on a world in the galaxy view and choosing 'Manage'.
- Resources, Enviroment and Population: These three parameters are basic.
Resources are shown as index of 0 - 9999. They show how many an industry can produce. Less resources = more effort to obtain raw materials
Environment shows how good the living conditions are on this world (atmosphere, climate, temperature). Much industry can worsen this, however.
Population is needed as manpower. For a growing population two factors are responsible: birth rate (Fertility) and death rate (Mortality). - Facilities: General Industry, Ship Industry, Research and Development (R+D), Service, Defendence Bases (Def Bases),
General Industry is the main pillar and is needed to pay everything else. A unit should produce 6-10 units of capital per year. The less resources, the less capital. The fewer workers, the less working factories. The more output the factories produce, the richer are the inhabitants, but the less is the population growth (no time for children).
The Ship Industry produces one ship per unit and year. But the environment is harmed by them. In contrast to the classic version, ships have here different technical levels.
Research and Development divisions of all worlds orient at the given research aim which allows modernisation when reached.
Services do not seem to be that important at first sight, but as they also comprise the medical treatment and further basic needs of the population, the mortality depends on them.
Defendence Bases serve the protection of the world against hostile attacks. But if the mortality of the population rises into the direction of the maximum value (300), rebels will try to take it over. If no bases are left any more, the 'Natives' take over this world. - Research and Modernisation: Resource Care, Mining, Pollution Control, HR Management, Philosophy, Attack Power, Ship Stealth, Shields, Starscan, Communication
In each of the ten modernisation areas you start with level 0, by paying the corresponding capital you get to 1. By research in the corresponding area the level can be raised to 15. For each area there are three research fields (levels 5, 10, 15). You need to modernise on each world separately, for this the world needs the capital of course.
Resource Care effects that the industry can use resources more effectively and that they last longer. Belonging research projects are Resource Monitoring, Recycling, Renewable Resources.
Mining allows a higher industrial output despite less resources (Advanced Mining I + II, Synthetic Resources).
Pollution Control makes less problems with bad environment (Safe Waste Disposal, Safe Chemicals, Atmosphere Control)
HR Management brings high production despite little population (Job Redesign, Reorganisation, Androids)
Philosophy lowers the costs of modernisation (Nothing in Particular, Nihilism, Post-Nihilism)
Attack Power helps for better weapons in the fighting ships. (Laser Assault, Gamma Assault, Sonic Assault)
Ship Stealth leads to your ships not being shown in the Galaxy View (Cloaking I + II, Starscan Hacking)
Shields influence the defence strength of the ships and also of the defendence bases (Passive Shields, Active Shields, Relativity Shields)
Starscan causes that worlds can better reconnoitre nearing hostile ships (Uncloaking I + II, Starscan Firewall)
Communication provides for a fast exchange of information between the worlds and that ships can be called back during an unwinnable fight (Retreat, Intelligent Retreat, Battle Control).
Solution[edit | edit source]
Tips for the starting world:
- The starting world should lie in an area with many grey 'Native Worlds'. You can conquer them right at the beginning.
- Keep a safe distance to your opponents so they cannot hinder your growth with early conflicts.
- Avoid the middle of the galaxy, as otherwise you can be quickly surrounded from all sides.
- Try to avoid worlds that lie between two opponents.
Cheats[edit | edit source]
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
7.18 points at 11 votes (rank 355). You need to be logged in to cast a vote. | ||
Lemon64 | 7.70 | 21st July 2013 - 13 votes |
Critics[edit | edit source]
H.T.W: 'Advanced Space Battle is a game, that players who like to play this genre can fascinate for a long time, as it is not too simple and you have to occupy yourself with it for some time. The music pieces and the thought-through gameplay stand out positively. The packing and the manual (about 100 pages, high gloss cover, manuals in English and German), represent a collector's item and are professional (they even thought of an empty diskette for the scores!!). A game that is surely worth its price, it leaves behind the German classic „Sterne wie Staub' concerning the complexity. The 'Advanced version' offers very many possibilities to influence the course of the game itself and is by this strongly superior to the Classic version, as there you are faced with the more or less random events and a rather strong Deep Jones. The only negative point is, that the end offers only a static overview of who built how many ships, it would have been nice to have one or better more final animations, depending on whether Deep Jones or the player or the natives have won at the end. Despite the small defects, this simulation has found its place next to Gunship, Pirates and Giana Sisters in my 'Best-of-shelve'..'.
TheRyk: 'All in all a great game, close to perfection. The Deep-Jones-AI is only a sparring partner for real strategists. The mutants / natives need to be taken more seriously though, especially if you hang around idly for too long. Otherwise, the Classic version is a nicely done spiced up version of the board game Risk. The interesting factor is the delayed arrival of the sent out fleets and the moving universe resulting in changing distances. The Advanced version is quite time-consuming due to the game's complexity and does only make sense in multiplayer mode. Even a 20 round game in pairs with an action limit of 7 can easily take an afternoon or evening due to micro management, maybe it's a good candidate for VICE Netplay. The menu navigation could be clearer; you easily waste one of the scarce orders if you are too lazy to search for important information laboriously in the overview or even in the 'Big Menu'. But all in all, it is a worthwhile investment for small money. The music contributes to the Space Battle atmosphere very well. If you take some time, you will discover new facettes again and again, e.g. in the Advanced version when caring for your single worlds. Great game, 8 points!'
Miscellaneous[edit | edit source]
Trivia[edit | edit source]
- The Space Battle story has its beginning somewhen in the middle of the 90s. At that time it was not about creating a game, but about a BASIC expansion: 'Window System' it was named, (C) by More.Gore Software. The BASIC of the C64 was expanded by about 20 commands, with which you could amongst others open and close windows. As a rare feature in such expansions there was also a word wrapping routine: When 'PRINT'ing into the windows the text was automatically wrapped at the blanks. In March 1997 the preliminary end version was finally honourably published on the '64'er' disk. Then there was also this small space strategy game, which was originally only written to demonstrate the BASIC expansion: The very first version of SPACE BATTLE DELUXE, at that time it could be bought at the PD distributor Stonysoft. From that time on nobody was obviously interested in the Windows System any more. That was totally different for the game: The people were enthused by the simple rules and the interesting gameplay..
- The statement from the Forum64 by a developer of the game ('MorGor') about the reason why „Deep Jones' was not allowed to take part in the 'Advanced Mode':
- To the 'why' I can only add, that we simply had reached the capacity limit at that time. A so-called 'generation problem', because to add an acceptable AI to the much more complex Advanced version, we would have needed a computer of a different generation. ;-)
- The game has no copy protection, but in return an Ingame-Protection which should generally aggravate changes in the programme code, especially intro links. This has the effect that a crack cannot work 100% (changes in the course of the game).
Cover[edit | edit source]
Highscore[edit | edit source]
- A highscore does not make sense in this game, as this firstly depends on the number of players and secondly can be pushed extremely high by waiting for ever before destroying Deep Jones. The formula for the score is:
Total number of ships - Number of ships that were produced in the last six years + number of worlds x 50.
Links[edit | edit source]
- Gamebase64.com - Game No. 19071 (see 'Trivia / Ingame-Protection')
Videos